10/20/2023 0 Comments Character builds system shock 2![]() But storywise, you've had a few striking adventures (and a few boring years) even before you meet the love of your life, Shodan. In practical terms, you've simply walked through a few doors. After each choice, time skips forward while a screen tells you a little story about what happened during that year. From there, you pick a series of starting stat bonuses by picking postings. It opens with your goggleboy heading to a recruitment centre and picking a branch of the military. They're small stories, unimportant on the scale of the plot, but I like their flavourful presence. A fugitive can run faster an amnesiac somehow takes less damage in combat a soldier starts with a pistol and ten bullets (far deadlier than the bow and arrow others can find) and an archaeologist has extra insight in conversations and can read some inscriptions. This most recently came up for me in The Forgotten City, a game which has no stats but offers handy little perks depending on a conversation choice where you tell someone you were in life. What in my life made me a rogue? How come I can read these runes? Why do I have a gun? You can always make up stories for yourself, I suppose, but some games explicitly make these decisions part of who we are and who we have been, giving us more personality as we pick perks and set stats. ![]() I always like when games use character creation choices to build a little backstory rather than simply throwing numbers about. What's better: character creation building backstory, or giant fungus? ![]() This week, I ask you to pick between how you grow yourself and some giant growths. That's the nature of this entire endeavour. Hey, we've gotta follow the laws of the wild. ![]() Last time, you decided that RULES OF NATURE is better than feelies. With your help, I'm on a mission to answer the biggest question: what's the best thing in video games? With a wholly sensical face-off between two things each week, we'll surely soon discover the absolute best thing. ![]()
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